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1 | In the context of educational process organization on studying of Russian as a foreign language in the Chinese audience investigated linguistic potential of game technologies on the example of Russian phraseological units. Justified the inclusion of Chinese students to innovative technologies that extend traditional forms of learning, oriented primarily to the assignment of language samples, not to the formation of communicative competence. Describes the difficulty and identifies the barriers encountered by Chinese students when dealing with phraseological units of the Russian language, selectes the tasks that can be solved through the use of game technologies (highlighting the common and the different in the culture of native speakers in comparison with native culture, the development of interest and self-reliance, the use of visual aids, technical equipment and computer equipment, communicativeness and practicality). Describes the logic of the training sessions and the formation of innovative tasks, the system of the organizing the forms of educational play activities with the inclusion of Russian-speaking students in the Chinese audience. Presents the materials of experimental verification of the use of gaming technology in teaching Russian as a foreign language and their high linguistic and methodological potential contributing to the effective appropriation of the samples of the target language. Keywords: linguistic and methodological potential of gaming technology, Russian as a foreign language, the content of education, phraseological units | 1024 |