EDUCATIONAL CHALLENGES OF THE NEW GENERATION: GAMIFICATION OF THE READING PROCESS AS A WAY OF ORGANIZING TEXTUAL ACTIVITY (ON THE EXAMPLE THE USATODAY PROJECT)
Reading as a leading process of initiation to knowledge is one of the main skills needed for educational activities, but also requires more time and cognitive costs from the learner. Information habits and needs of a new generation pose serious challenges for educational practices and require new solutions within the organization of the textual activity. In response to these challenges in practical field appear curious, successful experiments requiring review and synthesis. We consider the example of a successful gamification of the process of textual activity on the example of USATODAY project with the aim to identify the pedagogical potential of these technologies.
Keywords: gamification, education, textual activity, reading, information
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Issue: 7, 2016
Series of issue: Issue 7
Rubric: METHODICAL SUPPORT OF PHILOLOGICAL EDUCATION
Pages: 76 — 80
Downloads: 773