GAMIFICATION AS A WAY OF LEARNING ORGANIZATION
The article substantiates the effectiveness of gamification as a new way of learning organization, having a great pedagogical potential. It is proved that the use of computer games tools in the educational process, firstly, increases the motivation of the subject to give a stronger and better attention to educational activities, and secondly, extend the commitment to the goal, and finally, increases the probability of achieving this goal. From other gaming practices (role-playing, business games, etc.) gamification differs in not imitation nature of the activity: keeping unchanged the content of educational activities gamification radically transforms the way of organization these activities and accompany the entire education cycle.
Keywords: gamification of education, gaming technology, way of learning organization
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Issue: 9, 2015
Series of issue: Issue 9
Rubric: MODERN PEDAGOGICAL TECHNOLOGY
Pages: 60 — 64
Downloads: 1622