Instructional Design of Game Software for Foreign Language Teaching
Game software has potential demand and can be used effectively in the process of foreign language teaching. There is a necessity of the theoretical foundation development of instructional design of these means of teaching. This article is devoted to specific features of designing game software for foreign language teaching, main principles of their working out and methodological features of using them.
Issue: 9, 2006
Series of issue: Humanities (Philology)
Rubric: Topical Problems of Foreign Language Teaching
Pages: 85 — 90
Downloads: 1060