VIDEO GAME ADDICTION AS A SUPERVENIENT TEENAGER EXPERIENCES OF SUBJECTNESS DEFICIENCY
The article considers the problem of displays of addictive behaviour in video game practice of a modern teenager. The author is oriented to a paradigm of existential pedagogy and focuses its attention on the unique ontologic status of subjectness category in the process of individual development, and also on possible supervenient experiences of subjectness deficiency by a person.
Keywords: addictive behaviour, existential pedagogy, subjectness, teenager, video games
Issue: 5, 2010
Series of issue: Issue 5
Rubric: Psychology
Pages: 115 — 118
Downloads: 907